To roll for your traits, you will use /roll traits in our #rolls channel. You only need to roll for this if your character is going to be a Transmigrator. You do not have to use your roll if you decide to do a different character type. Your roll will stay viable until your next roll. You can reroll either after making a character or when a new month begins. There is also an option of extra rolls within the Boost rewards.
1 Bone Density
Bones are far harder to break than normal, the user is immune to all forms of Cripple as a bonus.
2 Fireproof Flesh
Flames will never inflict Burn or leave burns on the user. Heat is still felt and can still be deadly.
3 Stormborn
Limited 0/2Wind cannot topple the user, lightning refuses to strike them directly, and storms do not hinder their movement.
4 Magic Resistance
Grants a natural defense against magical attacks, reducing the damage and effectiveness of spells and magic skills used against the character.
5 Anti-Movement
The user cannot be moved against their will. Knockback and movement effects will not work.
6 Poison Immunity
Complete immunity to all poisons. The character can interact with toxic substances and creatures without any risk of being poisoned.
7 Poison Blood
Limited 1/3Blood is mildly toxic to creatures that try to bite or drain it, causing harm to attackers. Starts at Minor Poison and increases rank every 30 levels.
8 Blood Solidification
The character can shape and harden their own blood upon exposure to air, creating temporary barriers or weapons. These creations do not have any magical properties and last up to 3 turns. Blood loss is still blood loss.
9 Unbreakable Will
Provides immunity to mental attacks or psychic control, ensuring the character retains their free will and mental clarity at all times.
10 Plot Armor
Limited 1/3Reduces the severity of injuries the character receives during life-threatening situations.
11 No Rust
Weapons and armor owned by the user resists corrosion, dulling, and wear dramatically. All gear is treated as if it has Corrosion Resist 5.
12 Environmental Adaptation
Limited 1/3The character’s body can change to adapt to environments they would normally not thrive in, such as underwater or extreme climates.
13 Temperature Adaptation
The character can handle extreme temperatures without issue, making them resilient in diverse environments.
14 Reality Perception
Can see through illusions and false realities, always perceiving the true nature of things.
15 Ancient Soul
Limited 3/3Imbues the character with wisdom beyond their years, making them more proficient across all areas. Provides a +10% boost to all stats.
16 Thick Skin
Increases resistance to physical damage by hardening the character's skin. Provides a +10% boost to Endurance.
17 Stalwart Defender
Limited 3/3Grants exceptional defensive capabilities, allowing the character to protect and defend effectively. Provides a +25% boost to Endurance.
18 Natural Athlete
Grants innate physical prowess, enhancing overall fitness and endurance. Provides a +10% boost to Strength and a +15% boost to Endurance.
19 Enhanced Reflexes
Quickens the character’s reaction times, improving their ability to dodge and respond to threats. Provides a +15% boost to Agility.
20 Nimble
Enhances agility and balance, making the character adept at acrobatics and parkour. Provides a +10% boost to Agility.
21 Sharp Mind
Improves critical thinking and problem-solving abilities. Provides a +10% boost to Intellect.
22 Silver Tongue
Enhances persuasive abilities, making it easier for the character to influence others. Provides a +10% boost to Charisma.
23 Charismatic Leader
Naturally attracts and leads followers with ease, boosting morale and coordination. Provides a +15% boost to Charisma.
24 Lightfooted
Moves silently in every situation, making the character ideal for stealth missions and avoiding detection by others.
25 Natural Camouflage
The ability to blend into natural surroundings, making the character harder to detect in outdoor environments.
26 Night Vision
Enables the character to see clearly in the dark, making navigation and combat while lacking in a light source much easier.
27 Photographic Memory
The character can remember images, sounds, and objects in great detail, aiding in learning and recall.
28 Quick Healer
The character recovers from injuries faster than usual, reducing downtime and enhancing survivability. The character has a permanent Regeneration 1 Buff on themself.
29 Animal Empathy
Limited 0/3Innate ability to understand and communicate with animals. Good for gathering information, making friends, or keeping away the lonely feelings.
30 Iron Stomach
The ability to eat and digest any food without issue, making sure you’re never limited on options in dire situations.
31 Danger Sense
The character instinctively feels imminent danger directed at them, even without knowing the exact source or details of the threat.
32 Pain Tolerance
The ability to endure pain well beyond normal limits, maintaining performance despite injuries.
33 Climber’s Grip
Hands and feet grip strongly to surfaces, allowing the climbing of walls, trees, or even ceilings.
34 Boneless Escape
The user's body can compress and bend far beyond normal without injury, allowing them to slip through tight gaps and bindings that should hold. Provides Immunity to Grapple and Bind.
35 Echoes of the Past
Limited 0/3Can sense or see events that have occurred in a location, gaining insights from residual energies.
36 Synesthetic Perception
Character experiences a blending of senses (e.g., seeing sounds or tasting colors) which enhances awareness and understanding of the environment.
37 Photosynthesis
Absorbs sunlight to regain energy, similar to a plant. Doesn’t need food.
38 Luck of the Draw
Limited 1/3Increases the probability of favorable outcomes in various situations. Adds +1 to d20 rolls and allows a roll with advantage once per thread. Character is immune to Hex.
39 Eagle Eye
Exceptional visual acuity, allowing the character to see distant objects or details with great clarity.
40 Amphibious
The user can survive indefinitely on both land or underwater.
41 Unyielding Courage
Natural bravery and resilience in the face of danger, always maintaining composure. Immune to Debuffs such Fear, Taunt, Despair, etc. that affect mental state.
42 Miracle Worker
Limited 1/2Occasionally able to perform feats that seem impossible, as if by divine intervention.
43 Dual Focus
Can concentrate on two tasks simultaneously, improving multitasking in combat and other activities.
44 Ownership
Limited 0/3Things that truly belong to the user will ‘resist’ being stolen. Genuinely lost items will inevitably return. User cannot be forcibly disarmed.
45 Bloodthirsty
Character receives increased damage output as more enemies are defeated in succession, 5% per kill up to 20%, lasting for the encounter.
46 Sleep Immunity
The character does not require sleep and cannot be put to sleep through any forced means, even if they want to.
47 Artisan's Touch
Limited 0/3Skilled in a particular craft or art, producing works of exceptional quality.
48 Sanctuary Claim
Limited 0/3Any place the user sleeps becomes mildly protected for 24 hours afterward. Hostile entities hesitate to enter, and violence is harder to initiate inside. Range of 20m.
49 Everclean
The user's body and belongings resist filth, grime, blood-caking, and odor, they are forever clean without any effort.
50 Quick Study
The ability to learn new skills and techniques quickly, making the character highly adaptable. Thread count needed to learn a new skill is reduced to 2.
51 Sensitive Hearing
Acute auditory senses, allowing the character to detect faint sounds and distant noises that others would never notice.
52 Unerring Path
Rarely gets lost, possessing an innate sense of direction even in unfamiliar territories.
53 Vivid Dreamer
Limited 1/3The ability to recall and learn from dreams, gaining insight from one’s own subconscious.
54 Pinnacle of Health
Limited 1/2Possesses a robust constitution, reducing the frequency and impact of illness or poison, quickly shaking off ailments that would debilitate others.
55 Limb Regeneration
Limited 1/3If the user loses a limb or organ in a non-fatal manner, it will slowly regrow over time, fully restoring function once complete. This can take days depending on the part.
56 Water Walking
The user can stand and move freely atop liquid surfaces.
57 Intuitive Builder
Understands architecture and engineering innately, capable of creating sturdy structures from minimal resources.
58 Soulful Singer
Possesses a beautiful and captivating singing voice, able to inspire and move audiences.
59 Vitality Surge
Limited 0/2Enhances the body's natural healing process, allowing for rapid recovery from minor wounds and ailments or sickness. Minor wounds will heal in 1 turn. Debuffs that affect one's physical condition have duration decreased by 1 turn.
60 Energy Conserver
Reduced energy expenditure for physical and magical activities, enhancing efficiency by about 20%.
61 Flight
The ability to fly, either through magical means or physical attributes like wings.
62 Echo Locator
Can use subtle sounds to detect the layout of unseen spaces, effectively "seeing" through walls and obstacles.
63 Weapon Bond
Limited 1/3Character forms a soulbond with a chosen weapon, allowing it to grow stronger alongside them and be summoned at will. Damage dealt by bound weapon increases by 10% per 10 levels. Weapon cannot be changed.
64 Energetic Dynamo
Limited 1/2Possesses seemingly limitless energy, rarely needing rest and always ready to act.
65 Armor Mastery
Vastly reduces the weight and encumbrance of worn armor. It feels like a second skin.
66 Martial Expertise
Limited 1/3The user has natural, well-rounded proficiency with all weapon types, able to fight competently with anything they pick up. Grants access to 1d7 multihit slot, and 2 extra 1d5 multihit slots.
67 Sword Expertise
Exceptional skill with any kind of sword, enhancing combat effectiveness. Sword-based skills take one less training to gain.
68 Archery Expertise
Exceptional skill and accuracy with a bow and arrow or other ranged weapons. Bow-based skills take one less training to gain.
69 Dagger Expertise
Exceptional skill with any kind of dagger, making the character dangerous in close combat or during ambushes. Dagger-based skills take one less training to gain.
70 Spear Expertise
Exceptional skill with any kind of spear, improving reach and damage in combat. Spear-based skills take one less training to gain.
71 Blunt Expertise
Exceptional skill with any kind of blunt weapon, maximizing damage and control. Blunt weapon-based skills take one less training to gain.
72 Unarmed Expertise
Exceptional skill in unarmed combat, allowing the character to fight effectively without weapons. Unarmed-specific skills take one less training to gain.
73 Bounty of the Sea
Limited 1/3Excels in activities related to the ocean or sea, such as fishing, swimming, or navigation, making the character highly effective in aquatic environments.
74 Potion Brewer
Natural talent in creating potent potions, mastering the art of alchemy with ease, allowing the character to produce effective remedies and enhancements.
75 Unique Pet Owner
Begin with a loyal beast companion that provides assistance, companionship, and unique abilities to aid in various situations. Pet may have 3 skills, and stat total will be 1.25x the owner’s, capping out at 800,
76 Divine Pet Owner
Limited 2/2Begin with a mystical or divine creature as a pet, which grants powerful support and special abilities. Pet may have 3 skills, 1 non-limited trait, and stat total will be 1.5x the owner’s, capping out at 800, Cannot choose minion traits..
77 Second Wind
Limited 1/3Can recover quickly from exhaustion or fatigue, rapidly regaining energy during brief rests, making the character resilient in prolonged activities.
78 Seer's Vision
Limited 0/3Occasionally receives prophetic visions or intuitive flashes that guide decision-making, providing foresight in critical situations.
79 Life Sensor
Can sense the presence of life forms nearby within 10m, even through obstacles.
80 Phantom Walker
Can briefly phase through non-living physical objects less than 1m thick, allowing for escape or entry in unusual situations, making the character highly elusive.
81 Empathic Sense
Sense the emotions of others, aiding in social interactions and negotiations.
82 Guardian Spirit
Limited 3/3Is watched over by a protective spirit, offering guidance in moments of need and occasional intervention in perilous situations. Guardians may take any form, seen only by character. Guardian can occasionally block attacks or provide information the character wouldn’t know.
83 Master of Disguise
Limited 1/3Skilled in altering appearance and demeanor to blend into different cultures and societies seamlessly, enhancing espionage and infiltration capabilities.
84 Magical Affinity
Limited 0/2Natural talent for understanding and manipulating magical energies of the base four elements, making the character mildly proficient in a variety of spells.
85 Spirit Summoner
Able to contract with the four main elemental spirits, which grow stronger with the character’s level, providing versatile support in return for the user’s mana.
86 Fire Affinity
Ability to create and control fire, allowing the character to launch fireballs, create flames, and wield other fire-based attacks.
87 Earth Affinity
Ability to manipulate earth and stone, enabling the character to shape terrain, create barriers, and use other earth-based abilities.
88 Water Affinity
Ability to create and control water, enabling the character to summon waves, create water barriers, and utilize other water-based abilities.
89 Wind Affinity
Ability to manipulate wind and air currents, allowing the character to create gusts, whirlwinds, and other wind-based effects.
90 Ice Affinity
Ability to create and control ice, allowing the character to freeze objects, create ice constructs, and use other ice-based attacks.
91 Lightning Affinity
Ability to use the power of electricity to unleash devastating attacks, such as bolts of lightning. Characters may also use this magic to enhance themself or stun their foes.
92 Holy Affinity
Ability to heal and buff with holy energies, providing various supportive capabilities. Includes anything considered Light Magic. Both are entirely non-offensive except against Undead and Shadow creatures.
93 Shadow Affinity
Ability to use darkness and shadows, allowing for stealth, offensive attacks, and different forms of utility. Includes dark magic such as curses, with access to all debuffs but poison.
94 Nature Affinity
Ability to influence plant growth and health, using plants for offensive and defensive purposes, and enhancing nature-related activities.
95 Illusion Affinity
The character can learn to conjure false sights, sounds, or sensations through magic.
96 Tamer
Allows one to forge bonds with monsters, turning them into loyal companions. Tamers start with one slot for a tamed creature and gain an additional slot every 20 levels. Through trust or dominance, they can build a powerful team to aid them in battle and exploration. Please review the mechanics in the section below.
97 Charm
Ability to magically influence the feelings of those around the character, making social interactions and manipulations easier.
98 Healing Touch
The capability to heal wounds in others through physical contact. Allows one to use a Regeneration 1 spell through touch, costing a spell slot every two turns it’s upheld.
99 Dream Walker
Can enter and influence the dreams of others, gaining insights or planting suggestions.
100 Divine Conduit
Limited 1/1Serves as a channel for divine energies, able to perform acts considered miracles by those around them, providing extraordinary capabilities.